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House Party - Version 0.15.4 [Eek! Games]

 
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House Party - Version 0.15.4 [Eek! Games]

House Party - Version 0.15.4 [Eek! Games]        





Eek! Games is creating 3D Video Games

INFO
Updated: 09-October-2019     
Genre: 3D Game, 3DCG, Adventure, Animated, Combat, Corruption, Dating sim, Exhibitionism, Groping, Humor, Male protagonist, Masturbation, Multiple endings, Oral sex, Romance, Sandbox, Sexual harassment, Simulator, Stripping, Vaginal sex, Voiced, Voyeurism,Eek Games, All sex
Censorship: None
Developer / Publisher: Eek Games
Platform: PC  Win 64
Version: 0.15.4
Language: English
Size: 1.81  (Unpacked 4.19 GB)

About this game:
The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn't much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.

Changelog House Party 0.15.4 (Stable Release)
Added a new “Combat Training” story
    Added Combat Instructions to F1 screen
    NPCs now have several new walking onset and avoidance animations
    NPCs now more readily avoid one another and get out of each others way when they have a destination
    Combat can no longer interrupt main dialogues unless the NPC is knocked out
    Blocking now takes 1 energy
    Running or continuous blocking now causes energy to regenerate at a slower rate
    Adjusted the duration of the player’s attack moves and stun durations
    Fixed an issue with translated background chatters not loading properly
    Standardized and finalized combat moves, damage dealt, and energy requirements for them
    “DoesNotFightBack” state now disallows the player to enter or exit combat mode
    NPCs no longer fidget when they are holding an item (prevents clipping)
    NPCs no longer play conversation animations when certain interactive items (that are marked internally) are being held (prevents clipping)
    Fixed a navigation issue where Patrick could get permanently stuck on the couch (until warped)
    Recalibrated the “drunk effect”.  I.E. The player is no longer a lightweight
    Fixed some issues with the speakers syncing up with each other.
    Changed the way all voice acting is loaded.  Should be faster and require less loading up front.
    Fixed an issue where you could quick-save on game over
    The Property, Personality, Roaming, State, and Value commands will not be flagged as ‘Cheated’ (i.e. will not disable Achievements) if they are used with the “list” subcommand. SEND US YOUR DEBUG INFO WITH PEACE OF MIND!
    The CharInfo command will no longer flag the Player as ‘Cheated’ (i.e. will not disable Achievements). GIVE US YOUR DATAZ
    You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue – Add event option will take floats into account
    The GameMsg console command will no flag the Player as “Cheating” (i.e. will no longer disable Achievements)
    Tweaks to Keychain itemfunctions to improve look of Keychain on Patrick’s manhood
    When using the Values command with the “list” subcommand, the output of values will now be sorted alphabetically
    The Charinfo console command will now also show what other characters can be seen by the specified/target character
    In the Original Story: fixed an issue that could cause Patrick’s “private keychain” to be misaligned in some circumstances
    In the Original Story: fixed an issue that could cause the entire Rachael-Patrick “Benedict Brahrnold” finale to break if the Player inspected Patrick’s “private keychain” before a Rachael dialogue appeared
    In the Original Story: the Player can now drink the El Escorpion Mezcal
    In the Original Story: Leah will now correctly react to the Player drinking any alcohol in front of her
    In the Original Story: fixed an issue that could cause Frank to beat up the Player prematurely, had the Player drank the Tampered Rum near him. Frank will now approach the Player to enjoy the rectal festivities
    In the Original Story: fixed an issue that could cause Leah to beat up the Player prematurely, had the Player drank the Tampered Rum near her. Leah will now approach the Player to enjoy the rectal festivities
    In the Original Story: tweaked the behavior of Derek stepping in to stop Frank from beating up the Player, if the Player unlocked Derek’s “Combat Perk” during The Muse: Derek will not step in if the Player has initiated content which occupies Derek, and Derek will not stop Running at inopportune times due to his “Combat Perk” dialogue
    In the Original Story: drinking the contents of the flask (after Rachael has filled it for you) now incurs the same benefits and repercussions as drinking any other alcohol
    In the Original Story: drinking Natty Lites will now have a minor effect on the Player’s “Sensitivity”, to give them another reason to be drank during the “Training Day” opportunity vs. the other alcoholic items in the game
    In the Original Story: drinking the Merlot will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
    In the Original Story: drinking the Chardonnay will now have the same benefit to the Player’s “Sensitivity” for the “Training Day” opportunity as drinking any other alcoholic item would
    In the Original Story: completely overhauled the logic that awards the “Duck N’ Weave” Achievement. It is still earned in essentially the same way, but cannot be circumvented as easily, and does not arbitrarily lock out earning the Achievement during specific NPC fights
    In the Original Story: minor cleanup of Ashley and Vickie’s behaviors during and after the “Sibling Warfare” finale
    In the Original Story: fixed an issue that could cause Leah’s Roaming to be permanently off as part of the events leading up to “Screw Like a Bee…”
    In the Original Story: fixed an issue that would allow Rachael to use normal dialogue/greetings to the Player while in VR at certain times
    In the Original Story: fixed an issue that could cause Patrick/Rachael’s “Benedict Brahrnold” finale behaviors to break if the Player had saved in the middle of Patrick’s oral scene
    In the Original Story: slight tweaks to timing of Keychain/HangingKeys itemfunctions to improve look of Keychain/HangingKeys on Patrick’s manhood
    A Vickie vixen Valentine: added a response for Vickie that will have her step aside, should the Player somehow get stuck behind her while she is in Madison’s closet or Ashley’s bedroom
    Date Night With Brittney: fixed an issue that could cause redundant thought bubbles to appear when walking away from Patrick after speaking to him for the first time
    A Vickie vixen Valentine: fixed an issue that could cause duplicate door open events to occur when opening the door to Ashley’s room/Spare Room
    In the Original Story: Frank will no longer help Katherine with the downstairs locked door if he is Occupied with something else that is critical and Player-driven
    Date Night With Brittney: fixed an issue that was causing Opportunity icons to be blank

Screen:







House_Party-Version_0.15.4_Eek_Games.rar


House_Party-Version_0.15.4_Eek_Games.rar

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