Cloud Meadow InProgress Version Beta 0.0.3.15
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Additions
Added a new cheat to get all of harvest and groceries, found in the options window.
Added the tutorial week story into the game.
Changes
Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
Dragon attacks apply a minor burn debuff instead of a flat damage bonus
Minor combat bars & buff tooltip improvements
Improved alignment of some HD scenes in the album
Loading screen graphical improvements
Dialogue window graphical improvements
Better 1080p resolution support (some UI will permanently appear smaller than usual)
Better support for ultrawide monitors
Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
New generic combat sound fx, in place until full combat sfx integration
Combat Health Bar & Buff icon animation improvements
Fixed dirt turning into a dead crop
Fixed typos, grammar, and dialogue flow in various dialogues
Fixed Dire & Argontel using old sprites
Fixed some of the objects showing the interact flag
Fixed not being able to turn off certain types of scenes
Ev's Genodriver should no longer be accessible before being unlocked via exploit
Combat floating digits should scale properly to the current resolution
Leaving combat during fast-forward should restore game speed to normal
Fixed female cat and Camellia HDs not setting the gender correctly
Combat unit UI overlapping, visibility & tooltip issues resolved
Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
Yonten's Axe/Hammer throw was showing the wrong weapon sprites
Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication
Developer: Team Nimbus
Platform: Windows
Language: English
Version: 0.0.3.15
Censored: No
Size: 230 mb
https://k2s.cc/file/c9274125a08e1/CloudMeadow0.0.3.15.zip
https://fboom.me/file/c9274125a08e1/CloudMeadow0.0.3.15.zip
Tales of Terrara Version 0.0.3
Tales of Terrara will be divided in "Adventures". Every adventure will be a somewhat closed story with beginning and end, with a greater, overarching story arc going on that will link the Adventures. First adventure is called "Ascension". The game is set on a high fantasy setting, with multiple civilized (maybe not so much) races (goblins, orcs, elves), monsters (demons, giants, beasts) and magic (transformation, scrying, enchanting).
Changelog:
A bangable "ugly" goblin
Sophia learns how to make a magical dick
Some scenes moving the story a little more
Introduction to the "Training Room"
Basic magic system with the first spell
Other small bug fixes and improvements
Developer: Thunder One
Platform: Windows
Language: English
Version: 0.0.3
Censored: No
Size: 172 mb
https://k2s.cc/file/a56563aa8c319/ToT-0.0.3-pc.zip
https://fboom.me/file/a56563aa8c319/ToT-0.0.3-pc.zip