Agents of Heels: Misadventures of Agent Romanov – Version 0.13
Agent Romanov is an active Agent of Heels and takes part in missions every now and then. Some of them end up slightly worse than anticipated, but she has never found herself in a situation she couldn’t handle on her own… not until now that is.
Help Agent Romanov choose the right decisions (or not) as she discovers and interacts with a new life form. See her freed from the struggle of a really… really invasive parasite or help her get more and more powerful as she loses what’s left of her humanity. The story is yours; we just take care of the writing. The story will develop as the users ask for it, so you can make your own decisions inside and out the game. The story is obviously already written but nothing is carved on stone. If you have a big enough chisel, you’ll find the stone you need in this Patreon polls and posts.?
0.13.0 Patch Notes
- Content
Added a whole new day to the gameplay yet again! That is, for players who are not already at the day limit on load. Those will get their new path automatically then find the end of version message, ready to spring into the next version automatically.
Heads Up Again! We’ve added a new batch of saves for all three paths, labelled SaveSlot99. SaveSlot98 and SaveSlot97. These saves will let you play from the Warehouse Attack of the last version on the Good, Corrupt and Bad paths respectively. That way you can get all this versions content with ease. For best results, play the whole paths for yourself though, it makes her new scenes even hotter!
Added 5 full new scenes, 3 sex and all story. Depending on your version of Nat: Good, Corrupt or Bad, you’ll be parted into the 3 paths towards the finale and Mission #3 which is coming down the line. The paths include distinctions to Nat’s character, her relationships going into the end game, and also major plot differences in the End Mission that will come in time.
1 Main story scene with Scout, to catch the end of the long day between Miller’s revelations and the warehouse raid. Good Nat will get an extended stay with Scout, to put the couch to the test of two people, with other Nats will be guided to their next scene.
2 Distinctly different scenes of Nat behind enemy lines in Maeda’s club for gentlemen. Corrupt Nat puts on a show in the special backstage showcase, while Bad Nat is in mind for an interrogation with no limits.
A 4th and 5th scene at HQ’s Infirmary with two distinct art asset sets, this one a follow on to the main scenes of the version. Good Nat takes a detour away from Maeda, for an important reason we shall not tell here. Corrupt Nat has urgent issues in her story resolved after arising in that path’s main scene of the version. Expect to see a return from Nurse Kelly Walton on this one.
A new semi-permanent outfit for Bad Nat, her menacing black corset and mini skirt.
113 new CGs, 27,600+ new words of Text and Dialogue.
- Features
The continuation of Act 3 the story, adding sex to all paths as well as bringing back several earlier story points for payoff and conclusion (for some), continuation for others.
Diverged Nat’s paths towards the end of the main story, setting each of Good, Corrupt and Bad Nats on their own way to the rising action of the final missions, in small steps. Each will have their own way of resolving (or not) issues still outstanding, and find different points of view along the way.
Added 3 whopping new sex scenes, including a verity of fetishes along the spectrum to appeal to many tastes. Two of these three rack up CGs into the 30 and 40+ CG range, making it the most sex packed update we have ever done.
Included a new expansion and uniquely modelled interior location added to Maeda’s gentleman’s club, made by Unshi, including minor modelling, extensive texturing and retexturing, lighting and other environmental effects, especially new mirror reflection effects made for our x-rated scenes.
- Community Feedback
While not exactly direct community feedback, we are aware it’s been a while since Agents of Heels: Misadventures of Agent Romanov had a direct update as we tackled other promised VNs and important community improvements. Since it’s the big return after 3 months we made sure to pack each path with a healthy portion of sex for a stunning return, even as we pick the story back up too. Thanks to everyone for understanding and hanging tight. Go nut all over it!
We’ve included more saves to the game to help make up for the lack of a skip function for now, as that is a much requested feature. SaveSlot99 (Good Nat), SaveSlot98 (Corrupt Nat) and SaveSlot99 (Bad Nat) all will allow you to pick up a path at the Warehouse Assault scene from the previous version, which will lead directly to this version’s new path content. The previous saves we have given, just before Mission #2, are also still included, now called SaveSlot97 (Good), SaveSlot96 (Corrupt) and SaveSlot95 (Bad) if you’d like to start there.
- Known Issues
We’ve found an error in out path tracking that effects the Good Nat path only, and after the last scene of the previous version. Those players who assaulted the warehouse with Scout’s help as Good Nat will now be on the Bad path abruptly. Our bad. It’s fixed now, but to go back to the Good path you will need to reload a save from before the warehouse attack and play from there. To help, we’ve included news saves for that and other paths. If you don’t have your own, you can play on using SaveSlot99 (Check the info panel for details, you’ll see Mission 2’s status which will tell you the general path saved).
Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning (but not loop as that separate issue has been fixed in this update), but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Developer/Publisher: beWilder
Platform: Windows
Language: English
Version: 0.13
Censored: No
Size: 2900 mb
https://k2s.cc/file/189a851567031/AoH_013_Windows.part1.rar
https://k2s.cc/file/0054005b03561/AoH_013_Windows.part2.rar
https://k2s.cc/file/ef13dd8a4f2e7/AoH_013_Windows.part3.rar
OR
https://fboom.me/file/189a851567031/AoH_013_Windows.part1.rar
https://fboom.me/file/0054005b03561/AoH_013_Windows.part2.rar
https://fboom.me/file/ef13dd8a4f2e7/AoH_013_Windows.part3.rar