Ravager Version 2.0.3
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it's the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first two chapters of the story: from your birth to the point you claim a lair. It has a nonlinear plot with many significant choices to make (and fun to have) along the way.
Dev Notes
This is the final release before the arrival of 2.1; it tidies up our remaining easter eggs, and introduces a few options and features to improve the overall experience. If you’re looking for a major new content patch, wait for 2.1!
May have compatibility issues with saves from previous versions, due to some fancy new logic. But hopefully you’ll want to replay it for the new content anyway.
Features
The quality of many voice lines has been improved, thanks to our amazing new sound engineer, Connor.
A framework for followup scenes has been added. Followup scenes have a chance to proc every time you visit a horde who have been given the appropriate captive.
Followup scenes added so far: abbess/kobolds, fangirl/kobolds, wolfgirl/wolfmen. More will be added later!
You may have fun with the captive unhappy farmgirl.
The first dream has been added.
RPTRz’s art added for the drunk encounter.
DP’s sketch art added for the initial merchant encounter.
Amon Ra’s animations added for the fangirl.
Voice acting for the abbess has been retaken and extended.
Voice acting for the dragon has been retaken and extended.
Voice acting for the drunk has been extended.
Voice acting for the princess has been extended.
Voice acting for the maid has been extended.
You may capture the merchant forcibly during your first encounter, if you’re in Chapter 3.
The merchant can find her way to you, if you treat her right and lair where she can find you.
Unhappy captives can be eaten.
Tweaks
The farmgirl’s cattle can be hunted in Chapter 3, if you haven’t captured her.
The drunk can be eaten before or after spending quality time in her shack.
Autosave should trigger with a more useful frequency.
Building a torture chamber requires the Guro content flag.
Art and side image defaults set to “Animated” and “Always”.
Event flag framework extended to maximise save compatibility in future.
Fixes
Added a separate function to change the background, and scrub any remaining actors, whenever you return to your lair menu.
Abbey scenes are properly content flagged, and you may decline them.
Fixed pathing if you are discontent with the happy farmgirl’s services.
The farmgirl no longer reappears at the farmsteads after you have captured her.
Returning to the forest after saving the huntress now provides a more appropriate crime scene.
The ‘to be continued’ prompt has been added when you build traps.
Fixed animation and side images for the guards when using the Animated art style.
Improved stage direction when following the merchant’s directions to the mine.
You will not immediately forget where the mine is after being escorted there by the merchant.
Fixed VA alignment for the demon.
Restored missing image for the sunken temple’s depths.
Resized Issa’s mini portraits.
Scene transitions improved when leaving the drunk’s shack.
Fixed several dodgy redirects when setting the merchant free from the mercs.
Fixed a couple of sporadic errors that can occur when loading the captives menu.
Platform: Windows
Language: English
Censored: No
Size: 250 mb
https://k2s.cc/file/6f5c50ac7bda1/Ravager-2.0.3-pc.zip
https://fboom.me/file/6f5c50ac7bda1/Ravager-2.0.3-pc.zip