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House Party - Version 0.15.1 [Eek! Games]

 
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House Party - Version 0.15.1 [Eek! Games]

House Party - Version 0.15.1 [Eek! Games]        





Eek! Games is creating 3D Video Games

INFO
Updated: 30-August-2019   
Genre: 3D Game, 3DCG, Adventure, Animated, Combat, Corruption, Dating sim, Exhibitionism, Groping, Humor, Male protagonist, Masturbation, Multiple endings, Oral sex, Romance, Sandbox, Sexual harassment, Simulator, Stripping, Vaginal sex, Voiced, Voyeurism,Eek Games, All sex
Censorship: None
Developer / Publisher: Eek Games
Platform: PC  Win 64 - 32 Bit
Version: 0.15.1
Language: English
Size: 3.81 GB

About this game:
The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn't much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.

Changelog House Party 0.15.1
Added more of Leah’s story
    Added bike lock + key
    Added color filters (grayscale + rage)
    Added smartphone flashlight
    Implemented Quick Save Feature (F9)
    Tweaked combat mechanics
    Added Dead Snake and updated wearable snake for Frank and Leah
    Made male player’s shoes and sleeves higher-poly and improved rig
    Updated interactive items and grabbable body parts with new player rig hand(s)
    Fixed player’s head and body skin tone not matching
    Phones and other small items now highlight when they are dropped in the grass so the player can easily find them again
    Fixed an issue where collision sounds are sometimes played when some items are in the player’s inventory
    Inventory and Opportunity buttons are now mappable in the control/controller map
    Fixed an issue with GameStart events not firing correctly sometimes
    Player.Sit and Player.Laydown events will now have the target bed/chair shown in the logs and in the CSC
    Added Throw Punch SendEvent option to the CSC
    Tweaked the dropdowns in the CSC for State Events and State Criteria to be alphabetically sorted, and the order of the dropdowns within the GUI element to be more in-line with the game event and criteria naming structure
    Gave Leah an Earpiece she can reach for. For security reasons
    Added the “PhoneBlindedMe” reaction event for CSC users. This will trigger when a Phone Light is visibly on and a Character enters a roughly character-sized capsule that extends outward from the Phone Light
    Added a new Move Target/Sex Spot in the garage, behind the ping pong table. Watch out…balls from above!
    DisplayGameMessage events will now have their GameMessageTypes option displayed in the CSC and when logged in the Debug Log
    Added a TriggerBGC console command
    Individual TriggerBGC events are now much more responsive under almost all circumstances
    DialogueOnly characters (Phone Call, Compubrah) can no longer be selected for an IKReach event
    Further standardization of Game Event naming and logging conventions with CSC dropdowns
    WalkToTargetOption “Cancel” will no longer show up in various places in the CSC where having a “Cancel” option was inappropriate
    Further standardization of Criteria naming and CSC dropdowns (against Game Events where appropriate), with exceptions for criteria such as “Distance”, “Vision” and “Is In Front Of”, etc. which are more readable with slightly different formatting. Decreased OCD variance matrix by -0.2207 chodivars
    Added missing dropdowns for the Criteria/CompareType when selecting IsCurrentlyUsing or IsCurrentlyBeingUsed
    Can no longer select the Player or DialogueOnly Characters (Phone Call, Compubrah) as the CharacterToReactTo in a ReachTarget Event Trigger, as this event is only handled by standard NPCs
    Moved the Initialization of certain variables and references in a few scripts that mount or use items in conjunction with character models to earlier in the loading process, and otherwise performed minor cleanup on similar scripts
    If the “None” criteria is selected in the CSC, the user will be able to select another criteria from the dropdown, instead of having to remove that criteria and choose a new one
    CSC users can now directly compare two values, whether they are “owned” by the same character, or two different characters
    Characters will no longer be able to attempt to warp to themselves via the WarpTo console command
    Important/TriggerBGC will now be shown even if an NPC is not within direct line of sight of the Player, or is a full floor above the Player
    DialogueOnly Characters like PhoneCall and Compubrah can no longer be set to receive Getsh*tByProjectile event triggers in the CSC
    In the CSC, an Event Trigger can now call itself via a PerformEvent game event IF its Delay is greater than zero. Previously, this was restricted due to the possibility of recursively firing an infinite number of events with a delay of zero, which could freeze the game
    Various accuracy and reliability improvements to the Getsh*tByProjectile event functionality
    In the Original Story: added a preventative check to ensure that Derek doesn’t permanently get his shirt back after he gives it to the Player during Amy’s “Scavenger Hunt” opportunity
    In the Original Story: giving Ashley an untampered soda while she is waiting for her clothes to be returned to her will result in the failure of the :Humiliate Ashley: opportunity
    In the Original Story: the Player can no longer skip through Madison’s conversational opening delay by giving her her phone and then selecting from global responses
    In the Original Story: fixed an issue with duplicate thoughtbubbles appearing when the Player tries to unsuccessfully sit in one of the Hot Tub seats
    In the Original Story: made changes to the radial options for Madison’s Phone to accommodate new mechanics and story content
    In the Original Story: minor tweaks to responses and events within a couple Patrick dialogues in the event that the Player failed his “Phonegate” opportunity
    In the Original Story: cleaned up and made corrections in the Help text for the Player Beer Pong Practice spot


Screen:








House_Party-Version_0.15.1__Eek__Games_.part1.rar
House_Party-Version_0.15.1__Eek__Games_.part2.rar



House_Party-Version_0.15.1__Eek__Games_.part1.rar
House_Party-Version_0.15.1__Eek__Games_.part2.rar

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